Welcome
Welcome to <strong>playgamecafe</strong>.

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. Registration is fast, simple, and absolutely free, so please, <a href="/profile.php?mode=register">join our community today</a>!

2009 Warhammer 40k Spring 'Armageddon' League

Meet other players, play a few games, paint, and have fun. Tournaments will be posted here. Currently meeting Tuesdays 6pm until close.

2009 Warhammer 40k Spring 'Armageddon' League

Postby TheBrownDandy on Fri Dec 12, 2008 7:16 am

Schedule

Game 1: Tuesday January 6th
Point Value:750
Scenario: Kansas

Table: 4’x4’ sparse terrain, brush, shrubbery, tank traps, barbed wire, etc.
Objective: Weighted Kill Points, 3 for HQ, 2 for Elites, Fast Attack, Heavy, 1 for troops.
Setup: Pitched Battle

Victory Conditions
Major Victory: Earn double kill points than opponent has earned
Minor Victory: Earn more kill points than opponent has earned
Tie: Earn same number of kill points
Minor Loss: Earn less kill points than opponent has earned
Major Loss: Earn half kill points than opponent has earned

Game 2:Tuesday Febuary 3rd
Point Value: 1000
Scenario: Head Hunter

Table: 4x4 with average to heavy terrain.
Special Rules: 1 and only one HQ may be taken. (must be a singular model that counts as the HQ, Retinues are allowed, but not consequential torwards scoring)
Objective: Destroy opponents HQ
Setup: Spear Head

Victory Conditions
Major Victory: Your HQ survives, your opponants does not
Minor Victory: You inflict more wounds on your opponets HQ than they do to yours
Tie: Have equal number of wounds inflicted on each HQ
Minor Loss: Take more wounds to your HQ than you inflict
Major Loss: Loose your HQ and theirs survives


Game 3:Tuesday March 3rd
Point Value: 1250
Scenario: King of the Mountain

Table 6x4 with medium terrain and large multi teared terrain in dead center with a flag on top.
Objective: Center flag. Troops within 3" claim objective. Anything else contests. (like normal) Plus weighted killpoints (As in 'Ard Boyz)
Setup: Dawn of War

Victory Conditions
Major Victory: Control Objective
Minor Victory: Neither control objective but have more killpoints that opponent
Tie: Neither control objective and equal kill points
Minor Loss: Neither control objective but have less kill points than opponent
Major Loss:Opponent controls objective

Game 4:Tuesday April 7th
Point Value: 1500
Scenario: Bottle Neck

Table: 6x4 with average terrain and a form of impassible terrain stretching across the center of the board with only 12” of open terrain near the center of the board for troops and vehicles to pass through.
Objective: Weighted Kill Points, 3 for HQ, 2 for Elites, Fast Attack, Heavy, 1 for troops.
Setup: Dawn of War

Victory Conditions
Major Victory: Earn double kill points than opponent has earned
Minor Victory: Earn more kill points than opponent has earned
Tie: Earn same number of kill points
Minor Loss: Earn less kill points than opponent has earned
Major Loss: Earn half kill points than opponent has earned

Game 5:Tuesday May 5th
Point Value: 1750
Scenario: Road Warriors

Table: 6x4 Sparse terrain with a road (6' long) running down the center the length of the table.
Objectives: 3 Fuel tanks (objective markers) on the sides of the road. One in the center and the other 2 12" in each opposite direction. Troops within 3" claim objective. Anything else contests. (like normal)
Setup: Players setup within 18" of the short table edge at opposite ends.

Victory conditions
Major Victory: Control 2 more objectives than opponent
Minor Victory: Control 1 more objecitve than opponent
Tie: Control equal objectives
Minor Loss: Control 1 less objective than opponent
Major Loss: Control 2 less objectives than oppnant

Game 6:Tuesday June 3rd
Point Value 2000
Scenario: Base to Base

Table: 6x4 with medium terrain
Objective: Using Capture and Control scenario each player will place an 8”x10” structure to represent their command bunker. The base will have an armor value of 14 on all sides, be able to be occupied, must have one door or opening, may have firing ports, may have roof top access, and will be equipped with single twin-linked infantry carried heavy weapon. (Examples orks: Big shoota or Rokkits, Marines: Heavy Bolter, Lascannon, but no auto or assault cannon as normal infantry cannot carry such weapons.) Also bunkers are destructable.
Set up: Spear Head

Victory Conditions
Major Victory: Control both bunkers
Minor Victory: Control one more bunker than opponent
Tie: Control equal number of bunkers
Minor Loss: Control one less bunker than opponent
Major Loss: Opponent controls both bunkers

Prizes
1st Place: $90 Games Workshop product
2nd Place $50 Games Workshop product
3rd Place $20 Gift certificate to Game Cafe
TheBrownDandy
 
Posts: 116
Joined: Wed Mar 12, 2008 12:20 am

Postby TheBrownDandy on Fri Dec 12, 2008 7:28 am

Rules

Entry Fee: $10

Scoring
Each game is worth 1000pts
Major Victory-800
Minor Victory-650
Tie-500
Minor Loss-350
Major Loss-200
Scores will be cumulative for each game. If you have a minor victory in game 1 and a major loss in game 2 you will have a total of 850pts in your overall score going into game 3.
In case of a tie in overall score at the end of the league there will be a single "sudden death/last man standing" game worth a single point.

Army Requirements
WYSIWYG-Ofcourse some minor wargear may vary(grenades, biomorphs, etc) But all armor and weapons should be properly represented on the appropriate model.
Also you may only enter a single army in the league and may not switch armies during the duration of the league.
TheBrownDandy
 
Posts: 116
Joined: Wed Mar 12, 2008 12:20 am

Postby TheBrownDandy on Wed Jan 07, 2009 8:36 pm

Results
Game 1: Tuesday January 6th
Point Value:750
Scenario: Kansas

Tau vs. Deamons
Dan's Deamons defeated Steven's Tau with a Major Victory

Blood Angels vs. Orks
Dave's Blood Angels earned a Minor Victory against Clint's Orks

Chaos Marines vs. Tyranids
Jason's Chaos Marines obtained a Major Victory over Matt's Tyranids

Chaos Marines vs. Imperial Guard
Zack's Imperial Guard army gained a Major Victory from Jame's Chaos Marines

Rankings after Game 1
1st/2nd/3rd Place-(tie)
Dan's Deamons-800pts
and
Jason's Chaos Marines-800pts
and
Zack's Imperial Guard-800pts

4th Place
Dave's Blood Angels-650pts

5th Place
Clint's Orks-350pts

6th/7th/8th Place (tie)
Steven's Tau-200pts
and
Matt's Tyranids-200pts
and
Jame's Chaos Marines-200pts
Last edited by TheBrownDandy on Mon Jan 19, 2009 11:02 pm, edited 1 time in total.
TheBrownDandy
 
Posts: 116
Joined: Wed Mar 12, 2008 12:20 am

Postby SmartSCrazy on Thu Jan 15, 2009 1:30 am

Sorry i havent been on in so long i havnt really had a chance to get on internet, so who do i have to make a make up game againts?
I can do most anytime this weekend especially saturday but on sunday i may or may not i dont know if my parents have plans for sunday or not...
Also are the troops choice kill points like the 'Ard Boyz rules or the regular rules?
SmartSCrazy
 
Posts: 34
Joined: Wed Aug 13, 2008 2:07 pm

Postby TheBrownDandy on Wed Feb 04, 2009 10:08 am

Results
Game 2: Tuesday Febuary 3rd
Point Value:1000
Scenario: Head Hunter

Tyranids vs. Deamons
Dan's Deamons defeated Matt's Tyranids with a Major Victory

Blood Angels vs. Tau
Dave's Blood Angels earned a Major Victory against Steven's Tau

Chaos Marines vs. Orks
Jason's Chaos Marines obtained a Major Victory over Orks

Rankings after Game 2
1st/2nd Place-(tie)
Dan's Deamons-1600pts
and
Jason's Chaos Marines-1600pts

3rd Place
Dave's Blood Angels-1450pts

4th Place
Clint's Orks-550pts

5th/6th Place (tie)
Steven's Tau-400pts
and
Matt's Tyranids-400pts
Last edited by TheBrownDandy on Wed Feb 11, 2009 9:56 pm, edited 2 times in total.
TheBrownDandy
 
Posts: 116
Joined: Wed Mar 12, 2008 12:20 am

Postby Samael on Wed Feb 04, 2009 3:18 pm

Holy crap. That was last night? :( Sadness.
"Let them hate, so long as they fear!"
Samael
 
Posts: 11
Joined: Fri Dec 26, 2008 5:59 pm
Location: North of the River

Postby TheBrownDandy on Fri Feb 06, 2009 1:27 am

For the March 3rd King of the Mountain game I think, for the most part, we will use those large stone terrain pieces in the best way we can in the center of the board. They will count as difficult terrain of course. If for some reason they don't look correct or we are short we will use the hills and just stack them accordingly.
The weighted kill points will be 3:HQ 2:Elite, Fast Attack, Heavy and 1:Troops.
Also I would also like to address any issues that anyone might have with these scenarios. These have been posted since December 12th. Which for the 2nd game that would have been a month and a half and I heard moans and complaints on the night of the game. I heard claims that they were constructed to be unbalanced to fit specific armies. I wrote them myself and I have yet to win a game in this league. But I will say that if there is any real issues with any of the scenarios where you think they are not balanced. Please speak up and we will work something out. But the night of the game is a little late to have issues.

Thankyou,
TheBrownDandy
 
Posts: 116
Joined: Wed Mar 12, 2008 12:20 am

Postby TheBrownDandy on Wed Mar 04, 2009 5:16 am

(Okay things are getting a bit off here and confusing. * will be littering this forum until makeups can all be done. Also new player joining this league Jason's Daemons)

Results
Game 3: Tuesday March 3rd
Point Value:1250
Scenario: King of the Mountain

Blood Angels vs. Chaos Marines
Daemons vs. Orks
Jason's Chaos Marines scored a Minor Victory against Dave's Blood Angels
Clint's Orks recieved a Major Loss to Jason's Chaos Daemons

Rankings after Game 3
1st Place
Jason's Chaos Marines-2250pts

2nd Place
Dave's Blood Angels-1800pts

3rd Place
*Dan's Deamons-1600pts (Score after games 1, 2. Has since left left league)

4th Place
*Jason's Daemons-800pts (Needs Game 1,2)

5th Place
Clint's Orks-750pts

6th/7th Place (tie)
*Steven's Tau-400pts (Need Game 3)
and
*Matt's Tyranids-400pts (Need Game 3)
TheBrownDandy
 
Posts: 116
Joined: Wed Mar 12, 2008 12:20 am

Postby TheBrownDandy on Wed Apr 08, 2009 7:46 pm

Results
Game 4: Tuesday April 7th
Point Value:1500
Scenario: Bottleneck

Blood Angels vs. Tyranids
Daemons vs. Chaos Marines
Jason's Chaos Marines scored a Minor Loss against Jason's Daemons
Dave's Blood Angels acheived a Major Win over Matt's Tyranids

Rankings after Game 4

1st Place/2nd Place (TIE)
Jason's Chaos Marines-2600pts
Dave's Blood Angels-2600pts

3rd Place
*Jason's Daemons-2100pts (Needs Game 1(Against Steven))

4th Place
*Clint's Orks-750pts (Needs Game 4 (Against Steven))

5th Place
*Matt's Tyranids-600pts (Need Game 3(against Steven))

6th Place
*Steven's Tau-400pts (Need Game 3(Against Matt), 4 (Against Clint))

Exited League
Dan's Deamons-1600pts (Score after games 1, 2. Has since left left league)


And now with the schedule it looks like we know who the matchups will be against in round 5. In round 6 we will use the "swiss" system as described in the rule book. The players will face those with a similar score. Which means all makeups need to be completed before the final round.

Game 5 lineup will be:
Chaos Marines vs Tau
Orks vs Tyranids
Blood Angels vs Daemons
TheBrownDandy
 
Posts: 116
Joined: Wed Mar 12, 2008 12:20 am

Postby TheBrownDandy on Thu May 07, 2009 8:39 am

Results
Game 5: Tuesday May 5th
Point Value:1750
Scenario: Road Warriors

Blood Angels vs. Daemons
Tyranids vs. Orks

Dave's Blood Angels scored a Major Loss against Jason's Daemons
Matt's Tyranids took home a Major Victory against Clin'ts Orks

Rankings after Game 5

1st Place
*(1)Jason's Daemons-2900pts (Needs Game 1(Against Steven))

2nd Place
Dave's Blood Angels-2800pts

3rd Place
*(1)Jason's Chaos Marines-2600pts (Needs Game 5(Against Steven))

4th Place
*(1)Matt's Tyranids-1400pts (Need Game 3(Against Steven))

5th Place
*(1)Clint's Orks-950pts (Needs Game 4 (Against Steven))

6th Place
*(3)Steven's Tau-400pts (Need Game 3(Against Matt), 4 (Against Clint), 5(Against Jason))

Exited League
Dan's Deamons-1600pts (Score after games 1, 2. Has since left left league)

Okay there are a lot of missing games that will need to be made up before round 6 can be determined. I talked to Steven and he said that once school is out on the 26th then he will be able to make up all games. It seems like a lot, but only 4 games are needed.
TheBrownDandy
 
Posts: 116
Joined: Wed Mar 12, 2008 12:20 am

Postby TheBrownDandy on Fri Jun 05, 2009 5:23 am

Results
Game 6: Tuesday June 2nd
Point Value:2000
Scenario: Base to Base

Chaos Marines vs. Daemons
Tyranids vs. Blood Angels

Jason's Daemons scored a Tie against Jason's Chaos Marines
Matt's Tyranids and Dave's Blood Angels reached a tie.

Final Results

1st Place
Jason's Daemons-3400pts
$90 Gift Certificate

2nd Place
Jason's Chaos Marines-3100pts
$50 Gift Certificate

3rd Place
Dave's Blood Angels-2500pts
$20 Gift Certificate

4th Place
Matt's Tyranids-1900pts

5th Place
Clint's Orks-1750pts (Not really, but makes me feel better and doesn't affect anything)


Exited League
Dan's Deamons-1600pts (Score after games 1, 2. Has since left the league)
Steven's Tau-400pts (Score after games 1, 2. Has since left the league)

I want to thank everyone that participated. And hopefully all will return for the Fall Armageddon League beginning in July.
TheBrownDandy
 
Posts: 116
Joined: Wed Mar 12, 2008 12:20 am


Return to Games Workshop - 40K, Fantasy, and LOTR

Who is online

Users browsing this forum: No registered users and 0 guests

cron