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D&D - Iron Kingdoms

 
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MadMAxJr



Joined: 01 Aug 2007
Posts: 331
Location: Blue Springs, MO

PostPosted: Wed Aug 01, 2007 3:52 pm    Post subject: D&D - Iron Kingdoms Reply with quote

I'm currently an experienced GM/Player in most d20 D&D or Modern systems, but currently have a fixation with the Iron Kingdoms setting. I currently don't have any groups and would be open to starting or joining a group if there is interest. Perfer that other members be at least 18, but exceptions are possible on account of good behavior and constructive roleplay.

A few concepts I follow in tabletop RPG gaming:
When rules and story conflict, story wins.
Use of a battlemat, figures, and pens livens things up and details combat. This is used only as necessary in situations where detail warrants it.
Creative ideas that forward the story or open up new branches of interest should be rewarded.
Teamwork is encouraged.
Evil has its place, and it is /usually/ not in the group of PCs.
GMing is half preparation and half improvisation.

Beyond that, I'm familar with some other systems such as:
BESM 2nd & 3rd Ed
D&D - Ebberon
D&D - Arcana Evolved
d20 Modern
d20 Modern - Urban Arcana
Darwins World (d20 Modern variant, Post-Apocalypse)

Under no circumstances am I interested in White Wolf games other than BESM. Do not ask.
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SadidaKhan



Joined: 11 Oct 2007
Posts: 4
Location: Seeekrit lokayshun

PostPosted: Thu Oct 11, 2007 7:44 pm    Post subject: Darwin's World Reply with quote

That intrigues me, is that similar to Gamma World?

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Mongol General: "What is best in life?"

Conan: "To crush your enemies, to see them driven before you, and to hear the lamentations of their women."
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