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GameCafe Site Admin
Joined: 28 Jul 2007 Posts: 215
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Posted: Fri Jun 27, 2008 1:36 am Post subject: Conquerors of Thay |
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Next game time is Saturday June 28th 2pm-6pm. I recommend arriving around 1:30 to have some pre-game chat with "game on" at 2pm.
For any DMs out there or DMs in training, we are getting plenty of players and need more DMs! I would even be interested in coordinating with another one or two DMs so we could have adventures going on in the same area so players could bounce between groups as needed.
Tom
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GameCafe Site Admin
Joined: 28 Jul 2007 Posts: 215
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Posted: Sun Jun 29, 2008 7:47 pm Post subject: Session 1 Part 1 |
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In the beginning...
The players started out by a roadside inn within the boundaries of Thay in the Forgotten Realms setting. It is spring and the snow melt has swollen the nearby river to the east, so travel is limited to the roads heading north to Thay Mount, south to the lower plains, and west over the hills and mountains to the free lands of the west. For those of you not familiar with Thay, it is a magocracy (ruled by wizards) and has been for hundreds of years. The wizards that rule this land are known as the "Red Wizards of Thay" for the red robes they wear as an outward sign of their power and station. Another important note is that slavery is legal in this land, so there is a strong resemblance of this world to the polotics of the ancient Roman empire.
While within the inn the PCs met several colorful characters and had the choices to either investigate the ruins of an old tower to the north, go south as guards for a slave caravan passing through, or head west with a guide that tells them of an ancient tomb that is inhabited by kobolds that had wiped out his previous adventuring group.
Three of the PCs decided they wanted to sleep outdoors rather than the confines of the inn (maybe they wanted to save money). They almost picked a fight with a Gnoll guard with the caravan, but decided against it (Especially when they learned the caravan owner was a Red Wizard of Thay accompanying the caravan). All three of the PCs were "shanghi-ed" while they slept (two woke up but faked sleep because they were out numbered) and ended up in slave wagons. One of them escaped by teleporting out of the wagon and notified the rest of the group what happened. After some negotiations with the Red Wizard, the other two were released.
They left for the tombs to the west...
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GameCafe Site Admin
Joined: 28 Jul 2007 Posts: 215
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Posted: Wed Jul 02, 2008 2:49 pm Post subject: Session 1 Part 2 |
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The tomb was located along a wide spot on a narrow path up a cliff face in the nearby hills. Just as had happened to their guide on his previous trip, kobolds swarmed out of a large open doorway into the hillside and along the path ahead and behind them. It was a difficult battle, but they out lasted the kobolds numbers and the more stronger opponents retreated when they saw they were losing.
They discovered an alternate entrance by rotating a statue at the entryway and discovered another addition to their party that was wrapped in a cacoon for a couple hundred years. After exploring several very old rooms covered in dust and finding far too many references to Lolth, they decided to leave the area and track down where they were pretty sure the kobolds and prisoners were located.
They quickly found a large hall the kobolds were apparently using for the bulk of their living space, and a huge battle erupted.
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GameCafe Site Admin
Joined: 28 Jul 2007 Posts: 215
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Posted: Wed Jul 02, 2008 2:58 pm Post subject: Session 2 Part 1 |
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They defeated the kobolds, including some more formitable ones. The party continued to explore the maze of rooms and catacombs. They hadn't planned on mapping, but soon decided they probably should have made one.
During their exploits the found:
3 survivors from the last adventuring group to encounter the kobolds.
A nice treasure stash in the chambers of the kobold "king".
A concealed door that lead to an ancient glass laboratory that had some small glass spiders that were able to bite to of the adventurers and escape with blood samples.
A wyvern mount that was waiting in a chimney chamber for its rider (they briefly fought the creature, but it left rather than stay and fight).
3 Zhentarim soldiers and a kobold priest with guards that were apparently waiting for orders.
One of the 3 survivors was a traitor and killed one and tried to drag off the other when the party left the three of them alone for a 1/2 hour or so.
The party continues to explore the maze of rooms, and are currently trying to hunt down the traitor. They also suspect the woman claiming to have escaped the traitor as the real traitor.
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MadMAxJr
Joined: 01 Aug 2007 Posts: 392 Location: Blue Springs, MO
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Posted: Sun Jul 06, 2008 5:31 am Post subject: |
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Pretty sure we are not having a game session next week. Tom has to help manage the store for a M:TG event. After that we may have to split the party. Ten is a bit much.
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GameCafe Site Admin
Joined: 28 Jul 2007 Posts: 215
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Posted: Sun Jul 06, 2008 9:22 pm Post subject: |
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MadMaxJr is correct. We will not be meeting next Saturday because I have to man the booth at the Pre-Release for Magic in Olathe, KS. The following Saturday, July 19th, the downstairs is reserved the whole day for the KC Beatdown LAN Party group. We can play that day, but will have to definitely split into two groups with one in the game room and one at the tables in the store.
I propose we split into two groups. Playing upstairs would just be for that day. I need MadMaxJr to be a DM, and I will impart all my gaming knowledge to him so he can take one group on from there.
I propose the two groups be formed as follows:
Group 1)
Tom - DM
Noah B
Sam B
Jimmy or Zack
Vince
Group 2)
Ron - DM
David
Sam H
Aaron
Jimmy or Zack
Ron N.
I thought this would balance out the PCs already involved and keep the younger players with family members. If you have any suggested changes, please post them. Jimmy and Zack could split onto whatever team they thought would be best.
For the upstairs event, Group 1 (my group) would be at a table in the store for all to see. Group 2 (Ron's group) would use the game room.
Sound like a plan?
Game Cafe
Tom
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tfc445
Joined: 04 Jul 2008 Posts: 12
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Posted: Sat Jul 12, 2008 7:04 pm Post subject: |
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Sounds good to me.
Vince
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GameCafe Site Admin
Joined: 28 Jul 2007 Posts: 215
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Posted: Fri Jul 18, 2008 8:11 pm Post subject: |
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We won't be playing Saturday July 19th. It is just too much going on and not enough space with the event hall reserved for KC Beatdown. We will plan on the following Saturday, July 26th! It will be the Release for the new Magic: The Gathering set, but there will be room for D&D.
Show up: 1:30pm
Game Time: 2-6 pm
See you then!
Game Cafe
Tom
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MadMAxJr
Joined: 01 Aug 2007 Posts: 392 Location: Blue Springs, MO
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Posted: Fri Sep 05, 2008 4:28 am Post subject: |
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Unable to help Tom resume D&D on Sept 6th. I have to work.
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GameCafe Site Admin
Joined: 28 Jul 2007 Posts: 215
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Posted: Sat Sep 06, 2008 11:56 pm Post subject: |
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D&D on Sept. 6th worked well. Vince has volunteered to help next week as needed for DMing. As a special treat, we will be running "The Gamers" movie around 1pm prior to roleplaying. We will then show the sequel at 6pm after the roleplaying. See you there and find out why you MUST buy a copy!
Game Cafe,
Tom
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MadMAxJr
Joined: 01 Aug 2007 Posts: 392 Location: Blue Springs, MO
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Posted: Mon Sep 08, 2008 4:58 am Post subject: |
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Cannot help the 13th, and I am running another event on the 20th.
At this point I'm just going to have to forget about Saturday gaming for the near future.
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